AI Insights · Timothy · July 2022
Performance of Top 5 Shooter Games in Finland, Q2 2022
A detailed look at the weekly downloads, revenue, and active user trends for the top 5 shooter games on a unified platform in Finland during Q2 2022.
During the second quarter of 2022, the top shooter games in Finland showed varied performances across weekly downloads, revenue, and active user metrics. Here's an in-depth look at the trends for each game:
PUBG MOBILE from Tencent Mobile International Limited saw a fluctuating trend in weekly revenue, peaking at around $17K in mid-April and experiencing a low of nearly $8.9K in late May. Weekly downloads for this game hovered between 500 and 800, with a slight increase in mid-May reaching 752. Active users remained relatively stable, starting the quarter at 11K and ending at approximately 9.8K.
Call of Duty®: Mobile from Activision Publishing, Inc. also experienced a fluctuating revenue trend, with the highest weekly revenue being around $4.3K in late March and the lowest at approximately $2K in late May. Weekly downloads ranged from 400 to 600, with a notable peak of 597 in early April. Active users saw a gradual decline from 15.5K at the beginning of the quarter to about 11.2K by the end of June.
War Machines: Battle Tank Games by Wildlife Studios showed consistent weekly revenue, averaging around $2.7K, with a peak of $3.6K in late May. Weekly downloads showed a downward trend, starting at 364 and dropping to 163 by the end of the quarter. Active users also decreased from around 1.7K to 1.2K over the same period.
War Robots Multiplayer Battles from MY.GAMES B.V. had a relatively stable revenue, with minor fluctuations around the $2.5K mark, peaking at $2.7K in mid-April. Downloads remained low but steady, ranging from 120 to 230 weekly. Active users showed some volatility, starting at 1.1K and ending at roughly 1.1K, with a notable dip to 844 in early May.
World of Tanks Blitz™ by WARGAMING Group Limited saw its highest weekly revenue at $3.3K in early June, after fluctuating between $1.4K and $2.7K throughout the quarter. Weekly downloads remained relatively stable, ranging from 200 to 350. Active users showed minor fluctuations, starting at 1.4K and ending the quarter at 1.2K.
These insights are based on data from Sensor Tower, providing a comprehensive look at the performance of these top shooter games in Finland. For more detailed analytics and insights, visit Sensor Tower.